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Towerborne: Environment Showcase

This is a showcase of some of my favorite scenes from the procedural looter-brawler, Towerborne. Larger scenes below were a group effort of the environment team at Stoic Studios and our external partner, Airborn Studios. Scenes with the banner are ones I personally set dressed.

I led the environment team for roughly 5 years, going from prototype to early access, and 1.0 launch.

Additional Credits:
Principal Artist: Tai Walker
2D Artists: Eric Dagley & Pavel Elagin
3D Artists: Kjeld Pedersen, Sadie Johnson, & Jimmy Malachier

Art Director: Pedro Toledo
Chief Creative Officer: Arnie Jorgensen

Airborn
Lead Environment Artist: Jonas Kunert
2D Artists: Dominik Gröstlinger, Ilka Hesche, & Jeremy Boulivet
3D Artists: Valeria Traverso, Kaat Van Thillo, Valentina Mikhailava, & Yevhen Davydiuk

Additional 3D Art Support: Pedro Damasceno

Ruins Exterior - City of Numbers

Ruins Exterior - City of Numbers

Fungi Forest - take a look at my Fungi Forest Breakdown for more scenes from this first biome.

Fungi Forest - take a look at my Fungi Forest Breakdown for more scenes from this first biome.

Mountain Ridge

Mountain Ridge

Grassland Hills

Grassland Hills

Coastal Bluff

Coastal Bluff

Deep Cave

Deep Cave

The Belfry - the hub map, originally included limited time themes for holiday seasons.

The Belfry - the hub map, originally included limited time themes for holiday seasons.

It was a rare occurrence, but occasionally I did make some props!

It was a rare occurrence, but occasionally I did make some props!